Engineering Faith Changelog
The worlds of Engineering Faith are changing rapidly as Beta
development continues, bugs are quashed, and features are added.
Here are the chronicles of this journey.
v0.7.8 - 1Jun2007
Beta the 36th:
Development is back in gear. Besides the big bugfix that has allowed invites to flow again, the big thing here is world-by-world variation. This will allow things like Blitz games. You can see the details of a world's options (if any) on the Paths page.
25 lines changed, constituting 4 changes: v0.7.7 - 31Aug2006
Beta the 35th:
This change should make things feel more interactive.
10 lines changed, constituting 2 changes: v0.7.6 - 25May2006
Beta the 34th:
An easy patch for a big problem!
9 lines changed, constituting 1 changes: v0.7.5 - 18May2006
Beta the 33rd:
Balanced out Places, which have been way too powerful since the last major change to them. Also made Laws better.
5 lines changed, constituting 2 changes: v0.7.4 - 23Apr2006
Beta the 32nd:
Some tweaks to science - particularly making it increase faster.
10 lines changed, constituting 2 changes: v0.7.3 - 6Apr2006
Beta the 31st:
Holy crap laws changes - all laws all the time. The whole method of setting up laws has changed, as well as many balances and fixes related to laws. Long live laws!
358 lines changed, constituting 12 changes: v0.7.2 - 1Apr2006
Beta the 30th:
Fixes for insanity when you have, say, +5000 or -5000 holiness.
46 lines changed, constituting 3 changes: v0.7.1 - 29Mar2006
Beta the 29th:
A decent hunk of fixes, the most important aimed at reducing the persuasion-fueled craziness that's gripping the Blitz game at the moment.
35 lines changed, constituting 10 changes: v0.7.0 - 25Mar2006
Beta the 28th:
Various fairly major changes, check it out. Small faiths being overpowering for holiness, the way belief is bought, and the excessive cost of attacks have all been treated. They may need more attention, but it's certainly a start. Various other bugs have been fixed, some that were getting a few votes in the bug system or have been around a long time. All in all, I declare this version 0.7!
194 lines changed, constituting 14 changes: v0.6.14 - 16Mar2006
Beta the 27th:
Fixes a miscalculation of science and balances birthrate.
15 lines changed, constituting 3 changes: v0.6.13 - 14Mar2006
Beta the 26th:
Fixes for a specific very broken strategy, and a potential side effect of craziness.
21 lines changed, constituting 2 changes: v0.6.12 - 14Mar2006
Beta the 25th:
Immediate fix for the nasty negative burden bug, and a few other features.
27 lines changed, constituting 5 changes: v0.6.11 - 9Mar2006
Beta the 24th:
This one should be good. There's fairly major balances to science, beings, and programs. Also, you can now search bugs by title - yay!
47 lines changed, constituting 8 changes: v0.6.10 - 21Feb2006
Beta the 23rd:
Fixed a huge major massive bizarre places bug.
24 lines changed, constituting 2 changes: v0.6.9 - 21Feb2006
Beta the 22nd:
Places' virtue benefits now only work if people actually visit them. Whoa.
47 lines changed, constituting 2 changes: v0.6.8 - 13Feb2006
Beta the 21st:
A science change and a being belief change.
8 lines changed, constituting 2 changes: v0.6.7 - 13Feb2006
Beta the 20th:
Change to how World Science is calculated.
5 lines changed, constituting 1 changes: v0.6.6 - 10Feb2006
Beta the 19th:
Artifacts and quarter effects have been improved a fair amount, so check it out.
9 lines changed, constituting 2 changes: v0.6.5 - 7Feb2006
Beta the 18th:
Minor updates, primarily making the minimum Science growth +0.1.
6 lines changed, constituting 2 changes: v0.6.4 - 30Jan2006
Beta the 17th:
Some balances, primarily arising from dazmax's (and others') discovery of some crazy-powerful strategies.
17 lines changed, constituting 5 changes: v0.6.3 - 23Jan2006
Beta the 16th:
A couple small tweaks.
10 lines changed, constituting 2 changes: v0.6.2 - 20Jan2006
Beta the 15th:
A balance change to stop very isolated craziness, and some bugfixes (one being a commonly reported bug.)
0 lines changed, constituting 4 changes: v0.6.1 - 18Jan2006
Beta the 14th:
This is a huge rebalance, touching quite a few aspects of the game. Labour now comes from different sources. Military is now even better. Place upgrades are improved. Conversion is now calculated differently. It's a biggie.
162 lines changed, constituting 14 changes: v0.6.0 - 4Jan2006
Beta the 13th:
Finally, a War system rewrite! A number of other niceties as well. The Wars will need tweaking for sure, but it's a good start.
302 lines changed, constituting 13 changes: v0.5.11 - 29Dec2005
Beta the 12th:
A couple fairly visible changes, including a major code change for the properties-to-virtues change.
342 lines changed, constituting 2 changes: v0.5.10 - 10Dec2005
Beta the 11th:
Very minor update to hold off the massive attacking craze until I get the new more sensible attack system working in the next few days. For the time being attacks will be substantially more expensive and less effective. I'm in the middle of exams, but don't want to see the games become a huge mess in the meantime.
5 lines changed, constituting 1 changes: v0.5.9 - 27Nov2005
Beta the 10th:
I'm too drunk from the Faith Beta Party to make any more changes, so here's what I've been working on this weekend.
23 lines changed, constituting 7 changes: v0.5.8 - 18Nov2005
Beta the 9th:
Some adjustments, most interestingly that settling a new region shouldn't cause such a sudden explosion in population, and that health is slightly less powerful now.
25 lines changed, constituting 4 changes: v0.5.7 - 8Nov2005
Beta the 8th:
A Regions overhaul and a balance tweak that should cause most people to lose some population.
169 lines changed, constituting 4 changes: v0.5.6 - 7Nov2005
Beta the 7th:
A slew of Help changes (although help isn't part of source control as such) is the most exciting thing of the day.
51 lines changed, constituting 6 changes: v0.5.5 - 1Nov2005
Beta the 6th:
A couple balance changes and a revamp of the Relations page.
194 lines changed, constituting 4 changes: v0.5.4 - 31Oct2005
Beta the 5th:
A couple balances are if interest: excess program spending is now less effective, and Birthrate's importance has been increased slightly at the expense of Health.
70 lines changed, constituting 6 changes: v0.5.3 - 29Oct2005
Beta the 4th:
Upped the effects of burden and corruption, fixed a couple easily abusable bugs, added a display of how burden and corruption are hurting you, and more.
95 lines changed, constituting 8 changes: v0.5.2 - 28Oct2005
Beta the 3rd:
A bunch of invite-related changes, mostly.
63 lines changed, constituting 4 changes: v0.5.1 - 26Oct2005
Beta the 2nd:
Addition of invites, which show up on the new Paths page. Also a number of Beta-related changes.
117 lines changed, constituting 6 changes: v0.5.0 - 26Oct2005
Beta the 1st:
Faith Beta begins! Some of the changes that have been made up to this point are recorded, but the vast majority have not been. Enjoy!
6000 lines changed, constituting 132 changes:
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